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A revisit of the four classic classes for Cairn RPG. 

For each class (Fighter, Cleric, Magic-User & Thief) you will find both diegetic and mecanic features. Starting gear is also adapted to fit the genre.

Updated 15 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(13 total ratings)
AuthorDangerIsReal
GenreRole Playing
Tagscairn, nsr, OSR, rules, Tabletop role-playing game

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Click download now to get access to the following files:

Classic Classes for Cairn v1.3.pdf 1.2 MB

Development log

Comments

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Can I, like. Yoink this to make my own hack? I'm really jiving with this design.

Hi, yeah do your own thing with it ! Have fun 

I really like what you did here. But I'm confused. For Fighter do I pick Fighter as my class or one of the sub-classes under it?

Glad you like it :) You always choose a specific subclass. cheers

Cool. Thanks for the clarification. I got more question and that's concerning backstab. I assume the Thief would be rolling a d12 (enhanced) since he would be attacking an unaware target. And the damage is deducted immediately from the target's STR? Ouch!

yes . Backstab is deadly but not easy to do. Nearly impossible during a fight

(1 edit)

Is a critical damage saved rolled by the monster even though its HP aren't 0?